Listen or Download the whole episode here!

Click here to listen on your preferred channel!

Episode Name:

How Players Judge You Before They Play

Episode Description:

Players don’t evaluate games objectively, they evaluate them through perception. And that perception starts forming long before anyone touches a demo or watches a trailer.

So today, we’re digging into how player perception is shaped through branding, visual identity, messaging, and studio presentation. We cover why first impressions matter, how trust is built through consistency, and why the way a studio presents itself influences everything from initial discovery to long-term audience loyalty.

Q?Box Round Answers

TIPS and ADVICE

We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?

  1. NikeTown / Selfridges / Bloomingdales shop windows: atmosphere and aspiration before specifications – games increasingly work similarly
  2. Negative space: analogous to somebody speaking slowly/confidently instead of panicking and overexplaining
  3. Film studios: top-tier film studios rarely have weak branding because presentation credibility is treated as foundational (for decades)

RESOURCES and LINKS

How to get in touch with Michael Rea

Website: http://michaelreadesign.com/

E-mail: michaelprea@gmail.com

LinkedIn: http://linkedin.com/in/michaelreadesign

Think this will help others? Share it!

Leave A Reply

Your email address will not be published. Required fields are marked *