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Episode Name:
What Studios Miss By Bringing Music In Too Late
Episode Description:
Music does far more than create atmosphere. It can affect your game’s marketing, legal rights, creator community, and so much more. Yet many indie developers don’t discover these challenges until it’s too late. In this episode, we discuss the agreements every developer should understand, common misconceptions around music ownership, and how to make smarter audio decisions that protect your studio before and after launch.
Q?Box Round Answers
What’s the most helpful or impactful advice you ever received?
A genius once told me the only thing that makes him a genius is the willingness to do tedious things repeatedly.
Name one thing that motivates you every day?
Being a better person.
What game are you playing now?
A Short Hike, lovely little cozy game – highly recommended.
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Hire a good composer and treat them well, not as an inconvenient necessity but as a co-creator and co-owner of the IP you are making.
- The more you want to own, the more you’ll have to pay upfront. The more you are willing to share, the lower your upfront capital risk.
- For god’s sake please stop asking for the same thing over and over again.
RESOURCES and LINKS
How to get in touch with Xiao’an Li
Website:
http://www.xiaoanli.com/
https://www.liortega.com/
E-mail: xiaoan@liortega.com
LinkedIn: https://www.linkedin.com/in/lixiaoan/
Instagram: @chinese.potato
Tiktok: @chinese.potato
