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Episode Name:
Why Players Quit Before They Love Your Game
Episode Description:
Whenever someone picks up your game, you hope they’ll love it and experience it as intended. But every player brings different abilities, experiences and expectations, which can create barriers developers never anticipated.
Today, we explore accessibility as a broader player-centered design philosophy. We’ll discuss unintentional gatekeeping, onboarding, the assumptions developers bring into their work and practical ways to make games more approachable without compromising their creative vision.
Q?Box Round Answers
Biggest gaming pet peeve?
Unadjustable font size
What’s the one major thing you would want to accomplish in your lifetime?
Put bare hands into the soil of another planet
And sit on the English throne (literally)
What game are you playing now?
Death Stranding 2
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Go into your game remembering that the person playing your game isn’t you
RESOURCES and LINKS
How to get in touch with Matthew White
Website: https://whitethorngames.com/#home-section
Instagram: @whitehorngames
YouTube: @WhitethornGames
Twitch: @whitethorngames
TikTok: @whitethorngames
E-mail: hello@whitehorngames.com
