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Episode Name:

Why Players Quit Before They Love Your Game

Episode Description:

Whenever someone picks up your game, you hope they’ll love it and experience it as intended. But every player brings different abilities, experiences and expectations, which can create barriers developers never anticipated.

Today, we explore accessibility as a broader player-centered design philosophy. We’ll discuss unintentional gatekeeping, onboarding, the assumptions developers bring into their work and practical ways to make games more approachable without compromising their creative vision.

Q?Box Round Answers

TIPS and ADVICE

We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?

  1. Go into your game remembering that the person playing your game isn’t you

RESOURCES and LINKS

How to get in touch with Matthew White

Website: https://whitethorngames.com/#home-section

Instagram: @whitehorngames
YouTube: @WhitethornGames
Twitch: @whitethorngames
TikTok: @whitethorngames
E-mail: hello@whitehorngames.com

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