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Episode Name:
What Horror Games Teach Us About Fandom
Episode Description:
Many games can attract players, but far fewer turn those players into passionate communities that keep talking, creating, sharing, and bringing others in. What’s interesting, horror games seem unusually good at making that happen.
In this episode, we explore why this is the case by looking at factors like mystery, shared discovery, identity, and community-driven experiences. And most important, we dig into how developers in any genre can learn from horror’s ability to turn player interest into lasting fandom.
Q?Box Round Answers
Biggest gaming pet peeve?
When games don’t respect my ability to solve a puzzle or finds a solution. This has been especially bad in games like God of War Ragnarok
What’s one thing that most people don’t know about you?
I was in the military (Navy) and I like Formula 1
What game are you playing now?
Currently I am playing a lot of Nintendo games like Donkey Kong Bananza and Splatoon Raiders as a way to unwind and take a break from work.
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Patience – take your time with your game and iteration
- Allow for player feedback and testing
- Don’t dismiss people when needing help or talent – people may surprise you with their willingness to help or contribute. Plus Avoid Gen AI
PROMOTIONS
Patreon and Discord – We do offer giveaways from time time and we have a Giveaway reward for our Founders tier. https://www.patreon.com/c/Fearzine
Issue 5 Kickstarter: https://www.kickstarter.com/projects/fearzine/fearzine-issue-5
RESOURCES and LINKS
How to get in touch with Dan Morris
Website:
https://www.fearzinemagazine.com/
https://www.patreon.com/c/Fearzine
LinkedIn: https://www.linkedin.com/in/dan-a-morris/
YouTube: https://www.youtube.com/@FEARZINE
Twitter: @StarkyVash + @_FEARZINE
OTHER SOURCES: https://foreverclassicgames.com/
