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Episode Description:

Getting a publisher is not just about finding someone willing to fund or market your game. Your project, team, production plan, and expectations all play a role in whether a publishing partnership can actually work.


In this episode, we explore what publishers are really evaluating when they consider a game, what makes a studio ready to work with, the different ways developers and publishers can structure a partnership, and the production challenges that can shape a game’s path to release

Q?Box Round Answers

TIPS and ADVICE

We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?

  1. Understand who your audience is and how your game serves that audience
  2. Be thoughtful and realistic about the scope of your game and what you can actually accomplish together as s team
  3. It’s better to ship a first game that isn’t your best idea/most important idea first, so you can learn the ropes of all the things that go into launching a game.

RESOURCES and LINKS

How to get in touch with Heather Chandler

Website: https://blueridgegames.com/

LinkedIn: https://www.linkedin.com/in/heathermakesgames/

E-mail: heather@blueridgegames.com

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