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Episode Name:
Rethinking Indie Game Distribution
Episode Description:
Indie developers have more ways than ever to reach players, but every new distribution channel comes with trade-offs around revenue, control, and player acquisition.
So today, we’re going to explore how studios can evaluate those trade-offs more strategically, with a closer look at web distribution and the economics of reaching new audiences, including where the web can complement traditional storefronts.
Q?Box Round Answers
What’s the most common mistake you see devs or studios make with their games?
Building a great game without thinking early enough about distribution, discoverability, and who will actually play it.
What advice would you give to someone else that’s just starting out?
Make small games, listen to your players, and build genuine relationships. A good network can take you surprisingly far.
What game are you playing now?
Honestly, a little bit of everything on CrazyGames trying new games is one of the best parts of my job, but I’m a fan of Lumen at the minute – a nice neon vampire survivors like game.
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Make small games
- Make lots of games
- Know who you’re making your game for
RESOURCES and LINKS
How to get in touch with Dom Harris
Website: http://developer.crazygames.com/
E-mail: dom@crazygames.com
