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Episode Name:
Bridging the Gap Between Developers and Artists
Episode Description:
Bringing a game to life means more than writing great code or creating stunning art, it requires harmony between both. But technical collaboration between developers and artists often hits snags, from miscommunication to mismatched expectations. In this episode our guest explores how to build workflows that support both sides of the pipeline, drawing from their own experience as a Unity developer and project coordinator for creative and educational game projects.
Q?Box Round Answers
Most influential/inspiring Game?
MegamanX! – Bastion
What’s the most helpful or impactful advice you ever received?
Everyone is better than you at something – It’s gonna look ugly for a while
What game are you playing now?
Everquest – Warcraft 2
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Find the right people to work with and get to know a lot of other developers
- Do lots of other jams
- Don’t fixate on trivial things
RESOURCES and LINKS
How to get in touch with Rick Williams & Rodrigo Alonzo
E-mail: info@lanlinegames.com
LinkedIn:
https://www.linkedin.com/in/rick-williams-60424011a/
https://www.linkedin.com/in/rodrigo-alonzo-46a740b5/
