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Episode Name:

When Self-Publishing Makes More Sense

Episode Description:

Self-publishing has never been more accessible, but it’s also never been more demanding. For many developers, the real challenge isn’t releasing a game without a publisher, it’s knowing how to build momentum, make smart decisions with limited resources, and navigate an industry that still feels uncertain.

So today, we’ll explore when self-publishing actually makes sense and where it can quietly introduce new risks. We discuss what it really takes to support your own launch, how teams can take more control of their release strategy, and what today’s shifting business landscape means for developers considering the self-publishing path.

Q?Box Round Answers

TIPS and ADVICE

We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?

  1. Self-publishing is not for everyone
  2. At the very least, know the basics
  3. Really scrutinize your game and determine if it can deliver

RESOURCES and LINKS

How to get in touch with Rytis Jadzevičius

Check out Book Smuggles on Steam: https://store.steampowered.com/app/2720940/Book_Smugglers/

LinkedIn: https://www.linkedin.com/in/rytis-jadzevi%C4%8Dius/

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