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Episode Name:
When Self-Publishing Makes More Sense
Episode Description:
Self-publishing has never been more accessible, but it’s also never been more demanding. For many developers, the real challenge isn’t releasing a game without a publisher, it’s knowing how to build momentum, make smart decisions with limited resources, and navigate an industry that still feels uncertain.
So today, we’ll explore when self-publishing actually makes sense and where it can quietly introduce new risks. We discuss what it really takes to support your own launch, how teams can take more control of their release strategy, and what today’s shifting business landscape means for developers considering the self-publishing path.
Q?Box Round Answers
What was your childhood favorite game?
Old Blizzard games (Starcraft, Warcraft, etc)
What’s the most helpful or impactful advice you ever received?
Fail fast
What game are you playing now?
Warhammer 3
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Self-publishing is not for everyone
- At the very least, know the basics
- Really scrutinize your game and determine if it can deliver
RESOURCES and LINKS
How to get in touch with Rytis Jadzevičius
Check out Book Smuggles on Steam: https://store.steampowered.com/app/2720940/Book_Smugglers/
LinkedIn: https://www.linkedin.com/in/rytis-jadzevi%C4%8Dius/
