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Episode Name:

What Players Really Want From Games

Episode Description:

Game developers spend years trying to make their games fun, but the answer to finding the fun for players may have less to do with mechanics and more about how players actually feel.

In this episode, we explore what fulfillment actually means from both the player’s and developer’s perspective, and how design decisions influence that experience. We’ll discuss everything from progression systems to player motivation, and the tradeoffs teams face when balancing business goals with meaningful player experiences. The difference might be smaller than you think, and more impactful than you’d expect.

Q?Box Round Answers

TIPS and ADVICE

We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?

  1. Playtest often
  2. Cut as much as you can
  3. Manage your own expectations for release

RESOURCES and LINKS

How to get in touch with Michael Tsarouhas

Website: https://www.tsarconsulting.com/

Twitter: @dev_mikee

LinkedIn: https://www.linkedin.com/in/michael-tsarouhas-17604b41/

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