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Episode Name:
Taking Six Years to Make a Game has its Rewards
Episode Description:
Being a hobby/indie dev is hard, but having a simplified, easy to follow process in place can make the world of a difference. Corey Selover and Jeremie Duval of Happy Rock Studios share their story of being hobby devs and how they were able to complete their first game Zorbit’s Orbits, an energetic 2d platformer inspired by Sonic the Hedgehog and Super Mario Galaxy through a six year stretch.
Key Takeaways
From Corey:
- Let go a little bit
- Take breaks
- Mentors are awesome
- Start small
- Tell people about your game
- Don’t be afraid
From Jeremie
- Get Inspired
- You’ll always get better with practice
- Communication is important
- Don’t get lost in your own world
- Keep on truckin’
- Embrace the technology
RESOURCES AND LINKS
More info about Zorbit’s Orbits and Happy Rock Studios
@CoreySelover
@JeremieDuval
Where to purchase the game:
Itch.io: https://cg923.itch.io/zorbits-orbits
Gamejolt: https://gamejolt.com/games/zorbitsorbits/248021
Steam: http://store.steampowered.com/app/739410/Zorbits_Orbits/
Other Sites
Jeremie’s Art
Indie Game Movement Logo designed by Donald Wilson.
Indie Game Movement Theme by Taisuke Kimura