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Taking Six Years to Make a Game – Indie Game Movement Ep 101 Show Notes

Listen Now or Download the episode here!

Episode Name:

Taking Six Years to Make a Game has its Rewards

Episode Description:

Being a hobby/indie dev is hard, but having a simplified, easy to follow process in place can make the world of a difference. Corey Selover and Jeremie Duval of Happy Rock Studios share their story of being hobby devs and how they were able to complete their first game Zorbit’s Orbits, an energetic 2d platformer inspired by Sonic the Hedgehog and Super Mario Galaxy through a six year stretch.

Key Takeaways

From Corey:

  1. Let go a little bit
  2. Take breaks
  3. Mentors are awesome
  4. Start small
  5. Tell people about your game
  6. Don’t be afraid

From Jeremie

  1. Get Inspired
  2. You’ll always get better with practice
  3. Communication is important
  4. Don’t get lost in your own world
  5. Keep on truckin’
  6. Embrace the technology

RESOURCES AND LINKS

More info about Zorbit’s Orbits and Happy Rock Studios

http://zorbitsorbits.com/

 

Twitter

@CoreySelover

@JeremieDuval

Where to purchase the game:

 

Itch.io: https://cg923.itch.io/zorbits-orbits

Gamejolt: https://gamejolt.com/games/zorbitsorbits/248021

Steam: http://store.steampowered.com/app/739410/Zorbits_Orbits/

 

Other Sites

Jeremie’s Art

http://jeremieart.tumblr.com/

 

Indie Game Movement Logo designed by Donald Wilson.

Indie Game Movement Theme by Taisuke Kimura

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