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Episode Name:
The Audio Mistake Most Studios Don’t Know They’re Making
Episode Description:
Most teams treat audio exclusively as polish, leaving it until right before launch. The problem is, sound influences player decisions, pacing, and emotional impact well before a single level is finished.
Today, we explore why isolating audio creates friction and missed opportunities, and how treating sound as a core layer from the start leads to a stronger, more cohesive player experience.
Q?Box Round Answers
Name one thing that motivates you every day?
Curiosity and learning
Biggest gaming pet peeve?
Bureaucracy (sp)
What game are you playing now?
Learning how to code with kids by playing Scratch
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Keep things simple
- Reach out to others for help and some guidance
- Use tools within the engine and make sure your team takes ownership of sound
RESOURCES and LINKS
How to get in touch with [GUEST NAME]
Website: https://www.demute.studio/
LinkedIn: https://www.linkedin.com/in/fran%C3%A7ois-fripiat-948730b1/
E-mail: francois@demute.studio
OTHER SOURCES: https://www.demute.studio/toolbox
