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Episode Name:

The Audio Mistake Most Studios Don’t Know They’re Making

Episode Description:

Most teams treat audio exclusively as polish, leaving it until right before launch. The problem is, sound influences player decisions, pacing, and emotional impact well before a single level is finished.

Today, we explore why isolating audio creates friction and missed opportunities, and how treating sound as a core layer from the start leads to a stronger, more cohesive player experience.

Q?Box Round Answers

TIPS and ADVICE

We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?

  1. Keep things simple
  2. Reach out to others for help and some guidance
  3. Use tools within the engine and make sure your team takes ownership of sound

RESOURCES and LINKS

How to get in touch with [GUEST NAME]

Website: https://www.demute.studio/

LinkedIn: https://www.linkedin.com/in/fran%C3%A7ois-fripiat-948730b1/

E-mail: francois@demute.studio

OTHER SOURCES: https://www.demute.studio/toolbox

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