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Episode Name:
Running an Indie Studio Beyond the First Game
Episode Description:
Most conversations around indie development focus on getting a game out the door, but what happens after that?
So today, we’re digging into what it actually takes to run a studio beyond the first release. Everything from the decisions, trade offs, and even the mindset shifts that determine whether a studio grows or quietly fades out. Because building something that lasts requires thinking beyond game one.
Q?Box Round Answers
What advice would you give to someone else that’s just starting out?
Focus on having fun making your first couple of games. Game Design is the renaissance art of our generation, and there are so many skills to practice along the way. Enjoy yourself as you build something to share with others.
What was your childhood favorite game?
Journey to Silius
What game are you playing now?
Mobile: TMNT Legends, Marvel Strike Force
Console: Wolfenstein II: The New Colossus
Wildcard: LinkedIn Games
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Design reusable systems. It’s old advice, but we’re thinking about systems used in several games.
- Nights & weekends is legitimate development process. Don’t quit your job to start your studio.
- Have a strong creative vision and leave your ego behind
RESOURCES and LINKS
How to get in touch with Greg Lane
Website:
https://tinheartinteractive.com/
https://www.bludgame.com/
E-mail:
greg@tinheartinteractive.com
greg@exit73studios.com
BlueSky: https://bsky.app/profile/tinheartint.bsky.social
LinkedIn: https://www.linkedin.com/in/greg-lane-0393075a/
Tiktok: @exit73games
Instagram: @exit73studios/
Youtube: https://www.youtube.com/@Exit73Studios
