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Episode Name:
The Hidden Risk in Reaching Global Players
Episode Description:
Reaching global players takes more than strong localization. The meaning of a game can shift across markets based on cultural context, symbolism, visual cues, and geopolitical sensitivity.
So today, we unpack the risks indie developers often miss and explore how to think more strategically about global player perception without compromising creative vision.
Q?Box Round Answers
What’s the most common mistake you see devs or studios make with their games?
They don’t seriously consider the cultural impact of their game’s content, and the implications of how their creative visions will be perceived and received around the world.
What was your childhood favorite game?
My first video game was Pong, but probably my favorite was the Atari Star Wars arcade game (I was in high school in the early 1980’s). Since then, I’d probably say my favorite game that I continue to play is Halo.
What game are you playing now?
I play Pokemon Go every day, and probably one of the last few people who play Bejeweled Blitz daily. I recently got over my Balatro obsession! Other than these, I really don’t have much time to play anything – I’m too busy working on games.
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Consider the cultural impact of your game during its conception – do not wait until the game is late into production
- As an indie dev, you may not have funds to pay for culturalization, but you can reach out to academics – many are willing to help
RESOURCES and LINKS
How to get in touch with Kate Edwards
Website:
http://www.setjetters.com/
http://www.geogrify.com/
LinkedIn: https://www.linkedin.com/in/geogrify/
Twitter: @geogrify
BlueSky: https://bsky.app/profile/geogrify.bsky.social
E-mail:
kate@geogrify.com
kate@setjetters.com
