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Episode Name:
Making Horror Games Scary with Justin Stoddard
Episode Description:
When it comes to creating horror games, it can become quite a challenge to effectively deliver scares while keeping players fully immersed in the experience
In this special Halloween episode, we dive into the horror genre, comparing effective (and not effective) ways both games and films have leveraged scares, pacing, and a whole lot of other areas, unearthing and resurrecting creative ways to make horror games more immersive angad frightening, while even sharing how some of these concepts can be applied to mes beyond the horror genre.
Q?Box Round Answers
What are some of your favorite horror games?
Andrew: Friday the 13th (NES), ClockTower, Resident Evil, Dead Space
Justin: Resident Evil 7, Alien Isolation, New Resident Evil Remakes, Outlast
What are some of your favorite horror movies?
Andrew: Light’s Out, A Tale of Two Sisters, The Descent, Hereditary, Apostle
Justin: 2013 Remake of Evil Dead, The Descent, It Follows, Scream Series
What game are you playing now?
Andrew: Alan Wake, The Last Door, Slenderman
Justin: Bioshock Infinite, Sweet Home, Koudelka
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Less is more – Don’t overcomplicate things
- Make things relatable for players