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Episode Name:

Rethinking How Great Game Design Happens

Episode Description:

Great game design doesn’t just come from talent or vision. It can fall apart when good ideas get stuck, overlooked, or brought in too late.
So today, we’re going to explore how studios can adapt lessons from large teams to improve design input, make better informed decisions, and turn collaboration into better gameplay.

Q?Box Round Answers

TIPS and ADVICE

We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?

  1. Tip 1. playtest early to simplify your design & work efficiently
  2. Tip 2. get buy-in from your team/early players by including them in design process
  3. Tip 3. diligence matters – proper preparation prevents piss poor performance!

RESOURCES and LINKS

How to get in touch with Rob Kay

Website: http://robkay.com/

LinkedIn: https://www.linkedin.com/in/robkaysf/ (Connect with me on LinkedIn saying “I heard you on the Indie Game Movement podcast” and I’ll happily accept your connection request)

Tiktok: @robkaysf
YouTube: @robkaySF
Instagram: @robkay

OTHER SOURCES:
How To Keep It Simple in Game Design

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