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Steam Roundtable Discussion

Steam’s Round Table Discussions during GDC

This past GDC 2023, Steam hosted roundtable sessions for developers to provide feedback. I was able to attend one and it was an enlightening experience.  Recently, Steam just followed up by posting a summary of the biggest topics discussed. There were no real details shared here other than referencing current documentation and of course their […]

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game marketing management rengen marketing

You have more time than you think

Time is a finite resource. I think we all know that.  And knowing that can sometimes put us under a lot of pressure.  Especially when you’re balancing tasks between development and marketing. So the question I’m posing today is this. “How much time do you really have?” Time is relative Depending on your frame of […]

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Game community management

Stop managing your community debt

Building a game community takes a lot of work. But regardless of the work, if you started one, you need to stay committed. If you don’t, you’ll be managing your community debt. Trust me…that’s not fun. What is community debt? It’s basically when your community suffers from neglect and can become toxic. I did not […]

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game marketing

How to find game marketing gold

Knowing what players like and don’t like gives you valuable insight. Especially when it’s about your game or someone else’s. Regardless of whether the information is negative or positive, what players call out can be marketing gold. This “marketing gold” can be found all over the place. Most of the time though, it just sits […]

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game marketing system

How to shovel faster with 5x heavier snow

I had to shovel my driveway today. First, it snowed. Then it rained… and kept raining. This makes the whole process of shoveling my driveway very challenging. For anyone who is familiar with wet snow, it’s heavy. Apparently, pure water is about five times heavier than snow. With the amount of slush I was shoveling […]

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