Creating Marketable Prototypes and Crushing Your Scope
Exploring ideas and concepts for a new project is always fun, especially when you’re ready to develop a prototype. But sometimes passion, drive, and even opportunity can be a distraction that could easily send you off course.
Today we’re going to dive deep with our guest and discuss their process of exploring concepts, implementing prototypes, and how to keep things on track, even if it means completely trashing some of your work.
Q?Box Round Answers
What advice would you give to someone else that’s just starting out?
Get an accountant. But seriously, have a good business sense.
Why do you make games?
Absolutely love games and the ability of having a small idea that becomes something real and interactive.
What game are you playing now?
TIPS and ADVICE
We covered quite a bit today. Could you list some suggestions or tips you would recommend to indie devs based on our discussion?
- Do the market and business research before you start the prototype
- Expect that you’re going to trash some prototypes
- Limit the scope to focus on the key prototype mechanic
- Move as fast as possible when developing a prototype
RESOURCES and LINKS
How to get in touch with Jeroen Janssen