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Validating Ideas and Using Roguelike Marketing with Dylan Gedig – Indie Game Movement Ep 309 Shownotes

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Episode Name:

Validating Ideas and Using Roguelike Marketing

Episode Description:

Validating any game concept can be a huge challenge for game creators. And if you’re not hitting the target dead on, it can cost valuable time and resources. But just validating a product in a demanding market doesn’t mean it’s enough to stand out.

Usually, this comes down to looking at the whole picture from a different lens. Sometimes, that means distancing yourself from the crowd and taking a roguelike approach to really differentiate yourself.

Q?Box Round Answers

Most influential/inspiring Game?

Super Mario World

Why do you make games?

Wanted to be an author, but then loved the process of making games.

What game are you playing now?

The Legend of Zelda: Tears of the Kingdom, Honkai: Star Rail

TIPS and ADVICE

We covered quite a bit today. Could you list some suggestions or tips you would recommend to indie devs based on our discussion?

  1. Game jam as much as you can (even internal game jams)
  2. Don’t keep your cards close to your chest.

RESOURCES and LINKS

How to get in touch with Dylan

Website: rednexus.games

Link in bio: lnk.bio/rednexusgames

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